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Metal Gear Solid V the Phantom Pain Concept Art

"Vengeance is what drove me to them... The only language left to me, revenge. "
―Quiet [src]

Tranquillity, known to the Soviet forces as Tixij (Russian: Тихий, "Serenity"),[Note] [ane] was a female assassinator during the 1980s. Originally an assassin for XOF, Tranquility later on defected to Diamond Dogs later on beingness defeated past Venom Ophidian. Serenity wore a minimal amount of clothing at all times because she could but potable or exhale through her skin following parasite-handling due to the serious injuries she had sustained while trying to kill Big Boss during the hospital raid; wearing likewise much clothing would lead to suffocation.

After being defeated past Venom Ophidian in Transitional islamic state of afghanistan post-obit a tense sniper duel, Quiet became a prisoner at Mother Base of operations until she was immune to accompany Venom Ophidian on missions as a buddy. Her weapons included two lethal sniper rifles nicknamed Wicked Butterfly and Sinful Butterfly as well as the non-lethal Guilty Butterfly.

Contents

  • ane Biography
    • 1.1 Phantom Hurting Incident
      • 1.one.i Hospital Raid
      • 1.one.2 Cloaked in Silence
      • 1.1.3 A member of Diamond Dogs
      • 1.1.four A Quiet Exit
  • ii Personality and traits
  • 3 Abilities
  • four Behind the scenes
    • 4.ane Creation and evolution
      • iv.1.ane Naming
    • 4.two Gameplay
      • four.two.1 Boss boxing
    • four.3 Buddy
      • iv.3.i Recruitment
      • iv.3.2 Overview
      • 4.3.3 Bond level
      • four.3.4 Skills
      • 4.three.5 Supply drops
      • four.3.6 Equipment
      • 4.3.vii Poses and behavior
      • 4.3.8 Outfits
    • 4.4 Departure
      • 4.4.1 Reunion: Cloaked in Silence
    • 4.5 Special Events
      • 4.5.one Dancing in the rain
      • iv.5.ii Shower with Quiet
      • iv.5.3 Happy Birthday
    • 4.6 FOB Event
    • iv.seven References in other media
  • 5 Gallery
  • 6 Videos
  • seven References

Biography

Phantom Pain Incident

Run into too: Hospital Escape and Phantom Pain Incident

Hospital Raid

An elite XOF assassin who took orders directly from Skull Face, Repose was sent to impale Big Boss, who was going by the proper noun "Ahab." During the infirmary raid on March 11, 1984, she had her sights on him and killed the nurse and the doctor in attendance at the hospital during the raid. She told her superior that she hadn't killed her target yet as "the human in the side by side bed [Ishmael] had seen [her] face." She then tried to kill Ahab, only for Ishmael to fight her off by jumping on her back mere seconds before she could pull the trigger. Subsequently fighting Ishmael off and attempting to strangle Ahab, she was pelted with a bottle of medical class ethanol, assuasive Ishmael to light her on fire. Still, despite existence immolated, she still proved to exist determined to try and kill Ahab, resulting in her being doused with another set of chemicals that refueled the burn down to an unbearable degree and caused her to fall out of a nearby window.

Ultimately, she survived, although with severe enough injuries to force herself to exist infected with a mutant strain of the "the one that covers" parasites used to create the Parasite Unit of measurement which managed to repair virtually of her concrete harm, grant her superhuman speed, perception, durability, longevity, phasing and invisibility. It also allowed her to breathe through her peel and take in nutrients via photosynthesis or small showers, effectively removing the need for food, drinking or breathing.

Cloaked in Silence

In 1984, Skull Face had Serenity deployed to Afghanistan where she was tasked with eliminating Soviet officers who were against the development of Metal Gear Sahelanthropus. She eventually caught sight of Venom Snake and proceeded to open fire on him, initiating a duel. Although Kazuhira Miller wanted her expressionless due to being a Aught agent, Venom Snake, after defeating her in the duel, ultimately decided to auscultate her and bring her back to Mother Base of operations at Ocelot's proffer.

During the flight back to Mother Base, Quiet uncuffed herself and seemingly escaped from the chopper, although she secretly stayed invisible while all the same inside the helicopter. Earlier arriving at Mother Base, the chopper came nether attack past a pursuing fighter jet; Placidity then revealed herself, took aim, and fired a unmarried sniper round through the closed cockpit of the enemy aircraft, killing the pilot and saving Venom Snake's life in the process.

Despite this heroic act, Miller still didn't trust her, and gave orders to prevent a landing if Quiet was still on board. However, she effectively surrendered herself into Diamond Dogs custody. Despite Miller's insistence that they impale her due to her being too much of a liability, Ocelot and Venom Serpent instead decided to lock her up.[2] Venom Snake agreed that she might have to be killed if she proved to be too much of a threat to Diamond Dogs' existence, adding that he would exist the one to "pull the trigger" should that situation ever arise.

A member of Diamond Dogs

While Miller was extremely prejudiced confronting her, Ocelot was willing to let her prove her worth. Considering she was unable to speak English, she could not communicate with whatever of Diamond Dog personnel. Messages from her often had to be conveyed through actions. During her days at Mother Base, she was cooperative with anything Diamond Dogs requested of her; the merely exception was that she refused to wearable wearing apparel, and anyone who tried to put dress on her ended up injured to the bespeak of needing animate tubes. Ocelot purposely locked her in a cell with a lock which he described every bit "a joke" to bait her into revealing her motives.

This proved to be pointless as she inverse her mind about wiping out Diamond Dogs. Ocelot later suggested Snake take her along on missions to form a bail, hoping it would make her break her silence equally she refused whatever form of advice, fifty-fifty writing. After on, she snuck out of her cell to accompany Venom Snake on a mission, only to be caught by Miller, who was dead set against the thought. Ocelot, nevertheless, decided she could prove extremely useful in the field.

Some time later, Quiet attacked a Diamond Dog personnel for unknown reasons, since she couldn't communicate as to why. Two operatives came to the personnel'due south help only to be beaten down by her. Venom Snake intervened and subdued her, with the aid of Ocelot, who gave her a allaying. She was taken back to her prison cell, with Venom Serpent telling Ocelot that if she were attempt to escape again, "at that place [wouldn't] be a tertiary [time]." It was afterwards revealed that she attacked the man in question because he was infected with the Kikongo strain of the song cord parasite. Later on destroying and recovering Metal Gear Sahelanthropus, Quiet stood next to Miller during his spoken language, aslope the other leading members, Venom Snake and Ocelot.

At some signal, she also ended upwards retrieving a treasured particular of the Mbele Squad, a necklace that had formerly belonged to their leader, Shabani, after it had ended upward discarded into a vat of chlorine disinfectant (it was unsaid that Eli had discarded the necklace), although at the cost of having significant portions of her pare burned from exposure to the gas.

Quiet during her interrogation.

After undergoing an MRI, information technology was revealed that Repose was the assassin who had been sent to impale Snake after he awoke in Cyprus, equally they found a Star-of-Bethlehem petal within the burnt remains of her ain lungs. The medical squad as well discovered that she had a strain of the vocal string parasite, and the only person who could have applied the strain which had replaced her skin and internal organs, other than Code Talker, was Skull Confront. Miller demanded that she be executed, simply Ocelot calmed him downward, pointing out that if she had been sent to kill them all, she would have done and so already. Ocelot also stated that she worked for Venom Ophidian, as he speculated that she was in honey with the legend. At this observation, Tranquility merely watched Venom Ophidian and did not signal denial.

Venom Serpent concurred with Ocelot, much to Miller's chagrin. He deduced that she must have decided not to speak, or even write, English language in club to avert infecting Female parent Base of operations with the strain of the parasite inside her. He then freed Tranquility from her restraints. Later on the three men left, Lawmaking Talker approached her and spoke to her in Navajo. Replying back in Navajo, Repose revealed that Skull Face intended to use her as his ace in the hole confronting Venom Snake and his regular army past having herself be captured and then that she could be taken to Mother Base to infect everyone with the parasite and she had been given the English language strain. Explaining this to Lawmaking Talker, Quiet alleged fiercely that she would never speak English language again and risk another pandemic.

A Repose Exit

Quiet disappearing to spare Diamond Dogs from another Parasite Outbreak.

After a second parasite outbreak occurred on Mother Base, this time due to a mutation of the parasites within the previously infected personnel, Quiet believed she could be a risk despite keeping silent and left Diamond Dogs. She later went MIA in Afghanistan and was captured by Soviet forces. She was forcibly clothed when taken prisoner, which slowly suffocated her and removed her abilities. She tried to escape but was defenseless and nearly drowned by one of her captors, who then attempted to rape her, removing the pants they put on her.

Now able to breathe once more and her abilities restored by the water, Repose retaliated, mutilating and slaughtering him and the other soldiers. Venom Ophidian had been trying to track her down to take her back to Mother Base, arriving just in fourth dimension to catch the last moments of her escape. Venom intended to free her just Quiet tending of the soldiers herself, returning with weapons for herself and Venom Snake. The ii and so worked together to take down a massive tank unit of measurement that had arrived in response to Quiet'due south escape. Unfortunately, she was badly injured by a tank circular and knocked unconscious.

Venom Snake attempted to carry her out of harm's style through a fearsome sandstorm. He protected her and prevented Quiet from alerting a nearby convoy of their presence when she regained consciousness. Along the way, while hiding from the overwhelming number of enemies on their tail, he was bitten by a cobra, causing him to lose consciousness, both of them now blacked out and resting behind a rock. Thanks to the sandstorm, they were able to remain hidden and the convoy and patrolling troops moved on. Quiet woke upward get-go when she heard Pequod attempting to contact Venom Ophidian through his radio, explaining that he wouldn't be able stay at the LZ much longer due to well-nigh-zero visibility in the sandstorm. Quiet replied in Navajo, which Pequod didn't understand and thought was but a radio problem. Thus, Quiet had no option just to respond in English language, much to Pequod'south surprise, and guide the chopper to their location.

Somewhen, Venom Snake was given an antivenom and regained consciousness, but Repose was nowhere to be constitute. He went to search for her by tracking her footprints, simply finding a cassette tape hanging from a tree co-operative. He put the tape into his iDroid and began to mind:

"I did non choose to be Repose. I wanted to express my feelings to you. If merely we shared a common tongue. Vengeance was what drove me to them...The simply language left to me, revenge. But the words we shared...No, that was no language at all. That'south why I...I chose the language of gratitude instead, and go back to silence. I am Quiet...I am...the absence of words."
―Quiet

Afterwards, Lawmaking Talker contacted Venom Snake to summarize Quiet'southward deportment and inquired as to why she did non release the parasites on Mother Base. Code Talker stated that "We [wouldn't] hear it from her."

Personality and traits

Repose, as an XOF operative, was an extremely efficient and ruthless private, viciously murdering ii innocent hospital personnel without hesitation or remorse. She was also very dedicated to her job and was willing to do anything to get her mission done, taking the horrific pain of being lit completely aflame for several seconds before finally succumbing to the agony. She also fought equally relentless every bit she could, even attempting suicide, when Venom Ophidian attempted to capture her. She was likewise able to withstand continued torture while barely making a audio.

Notwithstanding, she was also quite impulsive, emotive and arrogant. She underestimated her adversaries similar Ismael and Venom Ophidian, leading to her defeat. She had a tendency to make quick decisions without pondering well-nigh the consequences, commonly leading her in making bad choices like taking her fourth dimension to choke Venom Snake out of rage instead of quickly kill him with her knife or jumping into chlorine just to go a child'south memento.

Her arrogance can be seen as she use a light amplification by stimulated emission of radiation sight during the boxing with Venom to mock him, while also humming, unbeknownst to her that despite beingness effective psychological warfare tactics, these would somewhen backfire as Venom would have used them to gain an advantage to fight her.

Still, the more than time Quiet spent at Mother Base of operations, the more she began to change into a more caring and moral individual. After her capture, she was generally indifferent and blah towards her situation only took an interest in Snake. Subsequently developing her bond with Snake while serving every bit a combat buddy, she developed feelings for him, and in plow became a more chivalrous person. Her examples of humanity and compassion included playing with Snake in the rain, lighting Snake's cigar for him for his birthday, staring at him affectionately in the ACC, and fifty-fifty risking her life to salvage a child's memento.

Regardless, Quiet yet had the capability of beingness a cruel person if she believed it appropriate, attacking two Diamond Dog soldiers, the first for trying to clothe her, the 2nd for beingness infected with a vocal cord parasite. She was also perfectly willing to impale anyone on Snake's command, and savagely massacred an entire squad of enemies subsequently one of them attempted to rape her after nearly drowning her.

Abilities

Serenity'south medical file, revealing the extent of her injuries.

Earlier undergoing parasite handling, Quiet was shown to exist a highly skilled combatant and assassin, as she was shown to kill her foes with farthermost efficiency and mortiferous precision. This was best demonstrated with her killing the md and nurse without even alerting them beforehand. She possessed huge physical strength, equally she was capable of lifting both the dr. and the nurse while using a garrote as well every bit overpowering Ishmael with minimal effort and beingness able to throw him away. She demonstrated good knife throwing skills, as she hit Ismael in the shoulder, with the intention of finishing him subsequently. She was also demonstrated to have a stiff sense of willpower, equally after being set alight by Ishmael, she notwithstanding tried to proceed on to fulfill her mission of killing Venom Serpent. It was only when the flames were further fueled that she was overwhelmed by the pain and savage out a window, while beforehand she was unfazed by any of Ishmael'due south attacks.

After undergoing the parasite handling, the language of the parasite existence English, Quiet developed a large quantity of new superhuman abilities while black markings appeared on her peel, primarily around her eyes. These blotchy markings could vanish and reappear either at will or at a time where she was using her powers and as a response to insults, intense dangers or well-nigh expiry. Similar markings appeared on Lawmaking Talker, notably when Quiet first spoke to him in Navajo, his native language.

The mutant strain of the Parasite Unit of measurement "the i that covers" parasite that she had in her skin likewise as her song cords gave very like abilities to those of the Parasite Unit of measurement itself, such equally enhanced force, mobility and speed in exchange for nourishing the parasite. She also had inhuman levels of resilience, tolerance, stamina, durability and a sure degree of cellular regeneration mutual amongst the Skulls, allowing her to survive gunfire and explosions unless she suffered repeated injury or was directly hit more than once. Her durability was such that she was able to survive a several foot driblet, which was best demonstrated upon her arrival on Mother Base, where, due to Miller blocking off Pequod'south heliport to ensure Quiet tin can't ready foot on Mother Base of operations, she simply jumps out and then lands behind the soldiers, causing a slight convulse upon landing without whatever injuries, nonetheless in FOBs she dies if she fall from a much lower altitude. She also had slightly less resilience compared to the Skulls as two shots to the caput could kill her. Also, her abilities were dependent on her being exposed to water and direct sunlight, the latter of which allowed her to recover near instantly, even from suffocation. Her own strain as well gave the ability to cover-up not simply her skin, only also stage in and out of visible spectra, every bit her clothes tin can also appear invisible. She could besides apparently use some limited form of intangibility, assuasive her to escape from restraints while her powers were active. This appeared to be the parasites manipulating her density, mass, or state of matter, assuasive her to go partly gaseous. This particular trait was common amongst the Skulls, no matter the type, and it seemed to permit them to move at greater speeds that humanly possible. Her visual acuity was such that she could spot individual blades on a helicopter when they were at full speed, which could combine with her speed to allow her to even shoot in between them. Ocelot also remarked on her depth perception, saying that both of her optics were "chief optics" in terms of focusing on a target, or multiple targets. Her strain left her heed intact, rendering her far more effective and deadly than the Parasite Unit themselves.

Due to her injuries, the parasites compensated for her burned epidermis, giving her the ability to "breathe" through her skin rather than her lungs, negating whatsoever problems that could come from sway that could exist the result of breathing too much while sniping, but also requiring her to habiliment as little clothes as possible, as roofing her skin would suffocate her. While she is wearing a prisoner compatible in Mission 45, she is weakened and she appear stake, sick and dying, with her eyes beingness mortality and her lips have a violet color. Withal she tin can yet breathing from the skin of the head and her cleavage, and she drowns but when submerged as all her peel don't accept any means to gain oxygen.

Although submerging her in water could suffocate her like normal humans, exposure to direct sunlight or air would immediately resuscitate her. Equally additional assistance, the parasites compensated for the digestive organs she lost from her burns, enabling her to "drink" through her peel when showering and then long as she did not move too much while in fresh water (saltwater damaging her instead), as well as receiving carbohydrates through photosynthesis, much like The End. She besides gained a superhuman perception of infinite, being able to accurately shoot an unguided bullet with pinpoint accuracy to kill a fighter jet pilot at a great distance and hit him in the caput, compensating for bullet drop and wind speed while both the jet and the helicopter she was in were moving at mach speed and taking evasive action, respectively. She later demonstrated this ability to Diamond Dogs when she managed to shoot bullets from a revolver supplied to her past Ocelot through one of their chopper's rotor blades and having the bullet laissez passer through the rotor blades while they were moving, when the latter tried to convince Miller to let her join Big Boss in a mission.

This came at a cost, all the same; the mutant strain had been implanted with Skull Face's directive to get a lethal contagious grade should she ever endeavour to communicate in English, and the contagious form would force her to conduct out her mission of killing Big Boss regardless of her wishes. In fact, she had the merely example of English mating pairs of vocal cord parasites to exist carried past a person until Eli infected his island.

Behind the scenes

Cosmos and evolution

Quiet starting time appeared in the 2012 Fasten Video Game Awards trailer for The Phantom Pain, where she is briefly seen on burn down inside the hospital.[three] She was later properly introduced in the E3 2013 trailer of Metal Gear Solid V: The Phantom Pain, in which she is described as beingness "A Sniper deprived of her Words."[4] In the extended trailer, she is seen being tortured past a soldier and Ocelot via electrocution while having a bag over her caput. Quiet'due south likeness, voice, and motion capture was provided by Dutch model and actress, Stefanie Joosten.[v]

When asked about Quiet during a interview with Famitsu, Hideo Kojima replied: "In the game, Repose is the main heroine. Whether she is friend or foe has nonetheless to be revealed so I had to be careful when casting her role. MGS normally has old timers and old guys (laughs). Stefanie is very skilled in action but since she never held that type of gun, we asked her do some training at abode." He also told 4Gamer: "With Stefanie, nosotros had to brand sure to focus her 3D motion on capturing her facial and trunk linguistic communication and not her voice, since Tranquility does not speak. She does brand small sounds like "ugh" and "ah" though."[6]

Placidity's 3D model.

On September 6, 2013, in response to the mixed reaction concerning Serenity's characteristics, Kojima clarified exactly what he meant when he asked lead designer Yoji Shinkawa for a "more than erotic" grapheme.[vii] Speaking through a translator, he said: "Perchance the phrase 'erotic' wasn't really [the right word for] what I was trying to say. What I'm really trying to do is create unique characters. 1 of those is, of class, Quiet. She's a really unique character, I wanted to add together that sexiness to her. Information technology wasn't really supposed to be erotic, only sexy." He also said, "You're going to find [when y'all play,] but there's limited dialogue with the [Metal Gear Solid v], and for that reason we really want to show the characteristic from each character. Sexy could be for guys, weapons, vehicles, it's really that characteristic." Shinkawa also weighed in at the Q&A, proverb, "From my perspective, it's non just the characters, but frequently I expect at a weapon or a vehicle and think 'That's really sexy.' It'due south non merely the characters, but the mechs and weapons [as well]."

When asked for her thoughts on Serenity's design, Joosten stated, "Of course, I was surprised to encounter Quiet's outfit at showtime. Only, yous know, it fits in the Metal Gear universe, I think. I don't recollect I'm allowed to say a lot about this, simply, well, Mr. Kojima has his reasons for deciding why Tranquility [is] wearing what she's wearing. Players will just have to look forward to that."[8]

On September 8, 2013, Kojima stated, "I know there's people concerning about 'Placidity' but don't worry. I created her character as an antithesis to the women characters appeared in the by fighting game who are excessively exposed. 'Quiet' who doesn't have a word will be teased in the story besides. But once you recognize the secret reason for her exposure, you will feel ashamed of your words & deeds. The response of 'Placidity' disclosure few days agone incited past the net is exactly what 'MGSV' itself is."[nine]

On November vii, 2013, some concept fine art for The Phantom Hurting was leaked on the Tumblr account "european-extreme." Ane of the concept arts for Quiet strongly resembled Paz Ortega Andrade though Paz was killed in Metal Gear Solid 5: Ground Zeroes.[10] Additional concept fine art institute in The Art of Metal Gear Solid 5 showed her with blood stains over her XOF compatible, equally well as a variant of the above artwork that depicted her with a white lab glaze (presumably a disguise she was to wear to gain access to the hospital), as well as her carrying a switchblade knife, and five alternating designs for her, which included i with a thicker hairstyle and accompanied by a dog, i where she carried a Uzi-type machine gun, one that depicted her as night-skinned too as possessing an afro, ane where she'due south explicitly topless and has a tomboyish haircut similar to Olga Gurlukovich and to a certain extent Dr. Strangelove, and 1 that, while overall similar to her final design, was too topless, admitting obscured somewhat past her harness. The latter two also had a cigarette box (misspelled "Tabaco") strapped to her arm, besides equally an artwork of her sitting and smoking a cigarette, implying that Serenity during these designs was initially meant to be a smoker.

During the development of The Phantom Hurting, a theory circulated online that Chico, due to the trauma of his incarceration at Camp Omega, and the expiry of Paz in Ground Zeroes, underwent a sex modify to become the female Quiet. Konami employees expressed their surprise and humor at the theory in the 6th episode of the English version of Kojima Productions' webseries, Kojima Station, but chose to not confirm or deny it in order to avoid spoilers.[xi] In the ninth episode of the Japanese version of Kojima Station, Joosten addressed the theory, saying that "Quiet is definitely a female person, while Chico is a male."[12]

On September 11, 2014, Kojima Station featured a curt prune focused on Quiet. The clip revealed that Tranquillity possessed the power to go invisible, shown by her vanishing while escaping from a Diamond Dogs helicopter, just to later reappear behind the soldiers onboard Mother Base.[xiii] Co-ordinate to Kojima, her power and arrival on Mother Base was intended to be an homage to Metallic Gear Solid ii: Sons of Liberty, more specifically the infiltration entry paths for Solid Snake and Raiden during the Tanker and Plant Chapters, respectively.

On September eighteen, 2014, during the TGS demo of The Phantom Pain, Quiet was shown to exist one of many "buddy" characters available to the thespian during the course of the game. When arriving at a location set past the player, she would contact the player via radio and hum to betoken that she arrived at the destination. The demo also unveiled more of her abilities, more specifically she also possessed superhuman speed. During the demo, Kojima commented that Serenity had a weakness that tied into the story. He also unsaid that the full extent of her abilities depended on her bond with the player, and that the player, depending on their actions, might never even run across her at all.[fourteen] This terminal bit, still, is not the case in the final version, as the player is required to fight her in order to advance the main story (although she appears in the prologue, this occurs before she becomes "Tranquility").

In an interview with Dengeki Online after TGS 2022 ended, Kojima stated that the concept behind Serenity's design was nudity, "a naked sniper," and reiterated his statement that her reason for looking this way would surprise the audience. He also confirmed that Quiet was not Chico. Furthermore, he stated that characters in the game would question Quiet's appearance as well, and reiterated that she had the design for a reason. In a later interview, Kojima confirmed that Quiet would not be the only graphic symbol with supernatural powers. Finally, he revealed that Quiet and whatever other AI controlled buddy soldiers would not exist played independently of Ophidian.

The Video Game Awards 2014 Metallic Gear Online trailer displayed Venom Ophidian using similar powers as Quiet to escape being pinned down during combat.[15]

The Official PlayStation Magazine and Official Xbox Mag confirmed that Quiet was i of four partners the actor could select to accompany them on missions. It likewise revealed that recruiting Serenity might have the downside of causing low morale among the troops at Mother Base of operations. Furthermore, information technology mentioned that chatter could exist picked up nearly Tranquillity and her "encarmine trail."

In the offset E3 2022 trailer for The Phantom Pain, Venom Snake and Placidity are shown beingness attacked, presumably by the Parasite Unit, leading to their helicopter crashing, rendering Quiet unconscious, and Ophidian has to carry her away from the fight. In the second E3 2022 trailer, Quiet and Snake are briefly shown sparring at Mother Base with a knife, belongings her own against Snake in melee combat. It was as well shown that she had a positive relationship with Ophidian, as she lit his cigar by shooting it with her rifle, with Snake showing his approval.

According to Kojima's notes in the Piggyback Collector'south Edition Guide'south art gallery, Quiet's part is that of a stiff and impressive character that is notwithstanding defined by her failure: Specifically, how she failed to kill Venom Snake twice, with the role player being prompted to ponder the implications of this, namely her emotional state and what she wished to achieve, and whether her motives were truly vengeful in nature. He likewise explains that the black marks around her eyes portray her inner emotions, particularly her combat vigilance, and inferred that Code Talker has similar marks that appear and signify his emotional state.

There is an unlockable Easter egg where Serenity will sunbathe on Mother Base of operations.[16] In addition, music constantly plays in her cell. Whether this is torture intended to break her or if there is another reason, isn't elaborated on.

There was a astringent glitch in the game where, if Placidity was used for Missions 29 and 42, it would cause the game to crash and potentially corrupt the relieve information. Konami issued a warning to players that they shouldn't use her in those missions until a solution could be offered. A downloadable patch was later included into the game on September 13th/14th that fixed the issue.

Although Quiet's Mother Base entry does not listing whatsoever languages, she is confirmed to be fluent in English language and Navajo.

Quiet tin can be seen at the Diamond Dogs ceremony celebrating global nuclear disarmament, in a cutscene that is unlocked once certain conditions are met in the online Trick system.

Naming

In the English language dialogue of The Phantom Hurting, and in the game's official artbook, Repose's proper noun from the Soviet military machine is "Tixij" (Тихий, literally "tranquility" or "silent" with a masculine declension, and more than accurately transliterated every bit Tikhiy).[1] In the Russian version of the game, however, Serenity'south proper name is "Molchun'ya" (Молчунья, meaning "silent woman"); she is also referred to every bit "Molchun" (Молчун, pregnant "quiet man") prior to it being revealed that Quiet is female. These names are only used in the game's Russian language subtitles, as the English audio track is used instead of new Russian voice acting, and the "Tixij" line remains in the Russian version, despite its technical inaccuracy.

Gameplay

Boss battle

Tranquillity is a mortiferous crack-shot who tin scale small buildings in a unmarried jump; she is more than a friction match for Big Dominate, and defeating Tranquillity can exist a chip of a challenge for an unprepared player. Equally with most snipers, simply staying backside embrace is your best defense. Crawling through tall grass is less constructive than against other humans, but serviceable as a terminal resort.

Quiet does several things that give her position away. The lens of her rifle reflects sunlight. Her gun is equipped with a laser sight, further mark her location. Despite beingness mute she constantly hums to herself. The actor can mark her with binoculars or a sniper scope (or DD, on a repeat playthrough) revealing her health bar and her stamina bar; though if she moves, the marker disappears. Repose herself is invisible while moving, but when she jumps she creates a black Skulls trail, and as she sprints she kicks up dirt, helping the player track her next destination. Lastly, she volition occasionally determine to bathe in the nearby river or a pool in the ruins; this will create a rainbow straight on her location and leaves her wide open to any assault from the role player.

Despite her intimidating presence, Serenity is non omniscient. She does not automatically know where Snake is at all times, and with a quick trigger finger the player tin can become a round off against Serenity before she can do the aforementioned. If she does spot Serpent, the player just has a brief window to act before she fires. If the player starts to close the altitude Quiet can be tricked with a thrown empty magazine -- she will burn down at the lark, giving the player a window of opportunity while she chambers her burglarize, but like most enemies she will learn to ignore repeated distractions earlier long. If Quiet feels her perch is compromised she volition bound away when the thespian draws close and throw a grenade backside herself.

She can also be easily beaten if the player marks her and does a supply drop direct on her. In Mission 11: Cloaked in Silence this will automatically deplete her stamina in two hits. It should be noted that dropping a supply drop on her is much harder in (Farthermost) Cloaked in Silence, equally she will move earlier the supply drop lands. A risky way of preventing her from leaving is to jump in and out of comprehend to keep her distracted until the supply drop lands. It should likewise be noted that she likewise takes less damage from the supply drop in Extreme. Some other easy way to accept her out in Extreme is to call a sleeping gas bombardment and have go at her current position, as information technology does a meaning amount of stamina impairment to her. Oddly, despite information technology qualifying as taking her out not-lethally, it does not achieve the mission task of taking her out non-lethally.

Interestingly, Quiet's AI is completely deaf to all player-made noise until she has seen Snake out in the open at to the lowest degree in one case; because of this information technology's possible to sneak into Quiet's first perch and kick her, depleting a huge chuck of her stamina.

Buddy

Recruitment

Tranquility can be acquired as a Buddy subsequently completing Mission fourteen "Lingua Franca" and then completing a side mission given by Ocelot after a sure corporeality of time has elapsed. Upon visiting Serenity in her prison cell, afterwards receiving the phone call from Ocelot, Ocelot will inform the histrion of Quiet'due south unique physiology and the abilities and disabilities that information technology entails. Afterwards he will as well inform the player that her presence on base is affecting morale and suggests you have her on missions. Quiet can then be selected as a buddy in mission prep.

Overview

Depending on her blessing rating, Quiet'southward reaction to the player on the chopper can range from defiant, unfriendly, and cold (at the lowest levels) to affectionate, flirtatious, and friendly (at the highest). Tranquility has 2 primary abilities, "Scout" and "Attack." As her approval rating goes upwards, more than commands will be unlocked such as "Encompass me", which will accept her attack all enemies to permit Venom Snake to sneak up or through enemies and "Stop cover" which will cause her to stop shooting. Equipping her with the Guilty Butterfly, which fires tranquilizer rounds, makes it ideal to recruit soldiers as the player just has to hide and let Quiet take them out. The Guilty Butterfly, however, is not powerful plenty to penetrate a helmet. This can lead to the soldier being shot at to alarm all nearby personnel. Higher ratings will likewise hateful outfits and sniper rifles can exist unlocked.

Scout will have Serenity get and recon a location the player has designated and locations of people and military equipment will be marked as she finds them. In one case she has completed scouting, Quiet will automatically enter attack mode. In assault mode, she volition move to a designated vantage indicate and her greenish light amplification by stimulated emission of radiation volition become visible, either pointed at the player or a target in the center of the player's field-of-view. If the actor is non visible from Tranquillity'due south vantage betoken, she will target a random enemy. When commanded, Repose will shoot whatsoever enemy the player designates (via focusing the camera on them and selecting "Impale Target" in the command carte du jour).

Additionally, Quiet will shoot anyone she sees who spots the player. This tin brand recruiting somewhat troublesome because even if the player manages to grab the target, she can still shoot them in the head if they aren't fast plenty, unless the Guilty Butterfly is used. When equipped with the Sinful Butterfly sniper rifle, Serenity can snipe enemy helicopter pilots destroying it instantly. The rifle is so strong, it can penetrate helmets and armor.

Every bit she shoot all types of enemies, including child soldiers and hostile animals like wolves, caution is brash if she is equipped with i of the two lethal rifles, every bit she could shot a child soldier, leading to a game over. For the Missions "Pitch Nighttime", including the "Total Stealth" version, "White Mamba" and "Aim True ye Vengeful" it's suggested to equip Quiet with her "Guilty Butterfly" sniper rifle, as to prevent unwanted kid deaths.

Quiet has 20,000 wellness and 5,000 stamina.

Bond level

Depending on Venom Ophidian's bond level with Tranquility, her poses in the jail cell on Mother Base or in the Aeriform Command Center tin can exist drastically different. Quiet's bond level can be increased in the post-obit ways:

Activity Condition Variation
Defeat Quiet with non-lethal weapons during Mission xi. Kickoff time only. +ii
Visit Quiet in her jail cell. Once per stay on Mother Base. +0.5
Quiet is critically wounded. -ii
Retrieve a supply drop ordered past Quiet. Up to v times per mission/free-roaming sequence. +0.5
Quiet deals harm to an enemy who is most to find the player during Reflex Way, or who shoots them. Up to v times per mission/free-roaming sequence. +0.v
Quiet fires following a "Fire" or "Take Aim" command. Upwards to ten times per mission/free roaming sequence. +0.5
Use the command "Cover me"/"Stop comprehend." Up to 5 times per mission/gratis-roaming sequence. +0.5
Use the control "Quiet" and Quiet has a reaction. Upwardly to five times per mission/complimentary-roaming sequence. +0.5
Quiet completes the reconnaissance of an outpost. Upward to iii times per mission/complimentary-roaming sequence. +ane
Quiet completes the reconnaissance of a guard post. Upwards to five times per mission/costless-roaming sequence. +0.five
Stare at Quiet in first-person view for at least five seconds while aboard the ACC. In one case per visit. +0.5

There is a maximum level of 100.

Skills

Skill Requirement Effect
Fire - Repose fires at the target the thespian is looking at through the binoculars, or at the target she'southward aiming at.
Take Aim Bond: 25% Serenity locks on the target the player is looking at through the binoculars, or the target she'southward currently aiming at. She volition open up fire if the player activates the respective command, or if they pull the trigger themselves (such a combined shot can be used to take down enemies wearing a helmet).
Cover Me Bond: l% Quiet fires on sight.
Terminate Cover Bond: fifty% Quiet stops firing on sight.
Shoot this
(grenade ricochet)
Bail: 75% Quiet shoots a grenade that the thespian tosses to transport it flying toward enemies.
Tranquillity - The player talks to Quiet. Her reaction, which the player tin can see and hear if they look at her through the binoculars, depends on the role player's current Bond with her.

Supply drops

Quiet can drop supply drops based on what her bail level is with Serpent.

Bail Contents
<25% Suppressors
25%-50% Suppressors, primary weapon ammo, secondary weapon ammo
50%-75% Suppressors, master weapon ammo, secondary weapon ammo, back up weapon ammo
>75% Suppressors, master weapon ammo, secondary weapon ammo, support weapon ammo, items

Equipment

In order to access Repose's more advanced equipment, the histrion must raise her bond level over certain milestones, in improver to purchasing it from the "Development" section on their iDroid.

Requirements Equipment
Bond: twenty% Guilty Butterfly.
Bond: 30% Naked (Blood) uniform.
Bond: 40% Sinful Butterfly.
Bail: lx% Wicked Butterfly with suppressor.
Bail: lxx% Naked (Silver Q) uniform.
Bail: 80% Guilty Butterfly with suppressor.
Bond: 100% Naked (Gold Q) compatible.
Complete mission 40 Gray XOF uniform, Sniper Wolf uniform.

Poses and behavior

Quiet's beliefs and poses in her cell in Female parent Base of operations and the ACC depend on her bail level with the thespian. These are useful for determining the player's bond level with Quiet.

In the prison cell:

Bond Description
<25% Quiet lies on her abdomen.
25-50% Quiet lies on her belly and on her back.
50-75% Quiet lies on her abdomen, and so on her back, so walks to the edge of her cell.
>75% Tranquility lies on her belly, then on her back, walks to the border of her cell, then crosses arms, then takes a shower, and so plays with the water.
Requirements Clarification
Bond: 0% Placidity remains seated and idle.
Bond: 10% Placidity looks toward the cockpit.
Bail: 20% Tranquility looks regularly towards the player.
Bond: thirty% Quiet regularly looks backward.
Bond: forty% Quiet looks at the player and regularly crosses her legs.
Bond: fifty% Placidity regularly lies on her back, stretches and looks at the role player.
Bond: 60% Quiet regularly looks at the role player and crosses her legs the other fashion around.
Bond: seventy% Quiet regularly looks at the player and through the window in front end of her.
Bond: fourscore% Quiet regularly lies on her belly and looks at the role player affectionately.
Bond: 85% After staring at Quiet for 10 seconds in kickoff-person view, Quiet comes to you and stares at you affectionately.
Stay in ACC for five minutes Quiet adopts a true cat pose.

Outfits

Quiet's default outfit is called Naked, merely every bit the thespian's bond with her increases, they can develop other outfits for her. The outfits the player can develop for her are: Naked (Blood), Naked (Silverish Q), Naked (Gold Q) and XOF Uniform (Gray XOF). An alternate uniform chosen Sniper Wolf can exist developed after Mission 42 has been completed.

She has pale white skin, brown hairs and greenish eyes. During the hospital raid, she appears to wear a peculiar XOF grayness uniform, albeit without the patch, wearing it with rolled sleeves and greenish military gloves. She has a radio near her chest, and red stun grenades on her belt. She has a practical haircut, with her pilus being short and arriving only at her neck.

After the Parasite Therapy, her advent changes. She styles her hair differently, and due to the changes made by the parasite therapy, she is forced to clothing habiliment that exposes her peel.

In her outfit every bit a Buddy, she wears a greenish military glove on her right hand, a black glove that covers nearly of her arm with "CT-1030100 Anti-Toxic Bio-Chem Garment" written on it, a green harness, a pocketknife, gun holsters and green armed services boots. She wears stockings filled with holes.

Departure

Her initial deviation tin can exist prevented, if the role player uses the Butterfly Keepsake, preventing the mission from starting. It does non bring her back after the mission is completed. The histrion can also choose to kill Quiet after the sniper duel instead of recruiting her, though recruiting her is the canonical choice.

Quiet remains listed as MIA on the Mother Base of operations development menu after Mission 45, although the Piggyback Guide adult in conjunction with Kojima Productions states that she died (presumably from estrus stroke or dehydration). When instructed to sing in character for Quiet'due south final scene, Stefanie Joosten was told that, heartbroken, she would "open her mouth and sing... and dice."[17] The novelization for The Phantom Pain by Hitori Nojima depicts Quiet immolating herself, by pouring flammable liquid over her body and igniting it with Large Boss's lighter, to ensure her parasites cannot spread.[xviii] Nonetheless, in an interview, Nojima revealed that Hideo Kojima told him "[Quiet's] not dead. In the game it'due south not articulate."[xix] In the 2nd interview with The Codec, Stefanie Joosten confirmed that Quiet'due south fate is left open to estimation.[20] Regardless, if this has already happened, the histrion tin can just copy the salve data to an external drive, delete it and beginning over to play the full game with Quiet as long as they remember to equip the Butterfly Emblem.

Using the Butterfly Emblem, and keeping Quiet past Episode 46: The Human Who Sold the Earth will crusade conversations betwixt Diamond Dogs recruits on Female parent Base to change, with some older members seemingly coming around to her presence on the base. If one plays her departure mission after this, the conversations will revert to their initial versions, and eventually, they will cease altogether.

Reunion: Cloaked in Silence

Reunion: Cloaked in Silence.

With the release of the Version 1.06 update in November 2015, the ability to bring Tranquility back from her MIA status was added to the game. The player needs to complete Mission 11: Cloaked in Silence six times in a row without killing or leaving Quiet, to unlock a special version of the mission titled [Reunion]: Cloaked in Silence. Completing the [Reunion] version of the mission will have Quiet return permanently to Diamond Dogs with all of the equipment she had at the fourth dimension she left.

However, there are no new cutscenes upon her render; only the original Cloaked in Silence cutscenes will play. After her return, she will remain in Diamond Dogs even if the player replays Mission 45: A Quiet Get out.

Special Events

If certain requirements of met, the player can trigger special animations from Quiet.

Dancing in the rain

If the thespian has at to the lowest degree eighty% bond with Quiet, she'southward good for you, and the player has cleared the "OKB Zero" sequence (ie: the player started affiliate 2), they will trigger a scene with Quiet and Venom Serpent playing in the rain. Oddly, this sequence can exist repeated afterward completing the primary story, and reuniting with her, however, it cannot be triggered if the histrion uses their custom Medic model, and can just be done every bit Venom Snake.

Shower with Quiet

If the actor stays outside on missions or side ops for a long time without showering, and come back to base with Quiet equally a Buddy, they will trigger an Easter egg animation where Placidity stops Ocelot from pouring water on them, and takes the player to her holding cell to give them a personal shower. The histrion needs to accept at least 60% bonding with Quiet and having completed mission 14 "Lingua Franca."

Happy Birthday

In one case the player has captured her and if the birthday commemoration cutscene is triggered, a special cutscene occurs where Repose shoots a box of cigars to spell out "HBD" (meaning "Happy Altogether") and fires in one case more than to light Venom Snake's cigar.

Trick Event

On July 24, 2018, Quiet has been added equally a playable graphic symbol for Event FOBs, making her the second main character barring Venom Snake himself to be playable during FOBs, the first being Revolver Ocelot.

Is possible to employ her abilities like the dart and turning invisible by crunching. Still her jumping abilities are express, equally she leap instead of using ladders. Her dull-mo vision is non usable in-game. Her CQC attacks are quick kicks, capable of putting a guard KO in only one it. Her running speed is faster than compared to other characters like Venom Serpent.

Her victory pose when successfully infiltrating an FOB has her clasping the dorsum of her head and outstretching her arms in a suggestive manner, similar to her pose in when interacting with Venom Serpent in the rain.[21]

References in other media

Although Quiet herself does not appear in Metal Gear Survive, the actor when creating the Helm's appearance early on into the game can take the grapheme resemble Tranquillity via a mod.[22]

While Placidity herself does not appear in the IDW Sonic the Hedgehog comic book series, the character Whisper the Wolf, while primarily based on Sniper Wolf, had elements of Repose's character included with her, including her rarely speaking above a whisper.

Gallery

Videos

References

  1. ^ a b Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015).
    Ocelot: Boss, this is of import. We've reports of a crack sniper at big in the Afghan wilderness. The Soviets call this sniper Tixij [sic] - "Tranquility." There are never any sightings, and only corpses are left behind... The Soviets take already lost a number of officers. You lot'd uh... best watch your step.
  2. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015).
    Ocelot: Quiet's being held in a cell on the Medical Platform. She's slipped out on more one occasion, but... She e'er comes back on her ain... maybe out of loyalty to you.
  3. ^ The Phantom Pain [HD] - VGA 2012 Debut trailer - YouTube
  4. ^ Metallic Gear Solid 5: GAMEPLAY TRAILER! The Phantom Pain Xbox I Footage! - YouTube
  5. ^ Hideradio Episode 314 (2013/06/12)
  6. ^ http://www.gamefocus.ca/news/metal-gear-solid-v-quiet-character-detailed-past-kojima-40322.php
  7. ^ http://www.gametrailers.com/side-mission/60767/metal-gear-solid-vs-characters-to-exist-more-erotic-that-information technology-may-not-be-cosplayable
  8. ^ http://www.neoseeker.com/news/23781-hideo-kojima-explains-why-he-wants-more-sexy-in-metal-gear-solid-5-aims-for-unique-characters
  9. ^ http://au.gamespot.com/news/kojima-addresses-criticism-over-mgsvs-sexy-serenity-character-6414204
  10. ^ http://european-extreme.tumblr.com/post/66303709413/source-mdn-2013-12
  11. ^ KOJIMA STATION (KojiSta) - Episode 06 : Death Metallic Gear - Footing Up Zeroes !! - YouTube
  12. ^ http://www.metalgearinformer.com/?p=14303
  13. ^ https://world wide web.youtube.com/picket?5=jGDpSHiCee8&listing=UUT6iAerLNE-0J1S_E97UAuQ
  14. ^ https://www.youtube.com/scout?v=bUMMP2fY0fc
  15. ^ Metal Gear Online trailer https://www.youtube.com/picket?five=QopCejq4X_8&src_vid=p7bSd8FPi00&feature=four&annotation_id=annotation_1665356735
  16. ^ The Phantom Pain - Quiet Sunbathing Easter Egg | MGS V
  17. ^ The Codec - Donna Burke Interview: Sins of the Father, iDroid, Heaven's Divide, & More than Discussed!. YouTube. Retrieved on 2015-10-26.
    Donna Shush: (recalling instructions to Joosten) "We're expecting you to human activity as Tranquility, and Quiet, with a broken centre [...] This adult female is going to open her mouth and sing... and and so dice. [...] How are y'all going to sing it?"
  18. ^ Metal Gear Solid Five: The Phantom Pain (novelization by Hitori Nojima), Kadokawa Shoten (2015).
    「わたしは、クワイエット。わたしは……言葉ではない」 胸に手を当てて、彼女は生まれたばかりの子供たちにわ詫びた。ごめんね、あなたたちをここから出すことはできない。あなたたちは、わたしと消えるのだ。クワイエットはポリタンクの液体をかぶり、ビッグボスのライターで火をつけた。
    «I am Serenity. I am… the absenteeism of words. Holding her manus to the chest, she apologized to those that were barely born. I'grand sorry, I can't let you out. You lot are to vanish with me. Quiet poured the liquid in the plastic container over herself and lit herself on fire with Big Boss' lighter.»
  19. ^ https://www.reddit.com/r/NeverBeGameOver/comments/3qbutj/interview_with_nojima_and_manjome_over_the_new/cwe2vjp
  20. ^ https://www.youtube.com/watch?v=X3S6bwvG38U
  21. ^ https://twitter.com/HEITAIs/status/1021727230450327552
  22. ^ https://www.nexusmods.com/metalgearsurvive/mods/ix

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Source: https://metalgear.fandom.com/wiki/Quiet

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